Today we are following up our initial review of The Elder Scrolls V: Skyrim by taking advanced look at the performance of the PC version of the game. Like the console version, Skryim for PC features an open world full of luscious landscapes, large scale cities and high-quality character models.
However, with the PC version, you have the ability to increase the graphical fidelity of the in-game visuals. Skyrim uses Bethesda's Creation Engine, which allows for numerous graphics improvements over Bethesda's previous engines, including improvements to the draw distance, dynamic lighting, shadows, improved textures, dynamic weather effects, and more. Still, with all the improvements, the engine is stuck on DirectX 9 technology, meaning there are none of the latest graphics features such as tessellation, improved geometric details, and compute shaders.
So, while the game looks good, the overall visuals are not of the same quality as games that utilize DX11 technology. The graphics menu is broken up into three parts: Graphics Adapter and Resolution, Detail, and Options Distance. The Graphics Adapter and Resolution menu includes the bulk of graphics options available to the user, including aspect ratio, resolution, anti-aliasing and anisotropic filtering.
There are also four preset detail levels: Low, Medium, High, and Ultra. Each detail level adjust the visual settings to a certain level by either increasing or deceasing the settings automatically, while the Default button restores the settings to a pre-configured level that best suits the installed hardware.
Both the Detail and View Distance options can be accessed by fxaa the Advanced button in the Graphics Adapter and Resolution menu.
The Advanced menu skyrim control over the skyrim of the textures, radial blur, shadows, and decals; this menu also sports reflection options and fast approximate anti-aliasing FXAA. The View Distance menu allows you to increase or skyrim the fade of objects, actors, grass, specularity, lighting, and items.
There is also a Skyrim Object Detail option that can automatically change the view distance, and an option to enable or disable object detail fade. The images above show the difference between medium, high and ultra settings. The left most image was taken with the settings at medium, while the middle represents high and the right image ultra.
At medium the total view distance is drastically cut down from the higher settings, as the background eliminates the majority of trees to cut down on the rendering. The high and ultra settings, though, have a much larger view distance and the landscape also includes more vegetation.
Also, options the settings are increased, the quality of the nearby water is advanced and the environment is filled with more rocks and foliage. Again, the images above reflect how the game looks at when playing at either medium, high, or ultra settings. The biggest differences observed are in the textures and shadowing.
When playing the game at medium, both the textures and shadows are blurry; as the settings are increased, the quality of the textures becomes much clearer, and the shadows below the plants are more accurately rendered.
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Skyrim PC Performance Review - PAGE 1 Chris Ledenican - Friday, December 9th, Like Share. Graphics options, presets The graphics menu is broken up into three parts: Skyrim Settings Quality Low Medium High Ultra Anti-Aliasing Off x4 x8 x8 Anisotripic F Off Off x8 fxaa Textures Medium High High High Radial Blur Low Low Medium High Shadows Low Medium High Ultra Decals None Medium High Ultra Reflect Land Off On On On Reflect Trees Off Off On On Reflect Obj.
Off Off On On Reflect Sky On Off Off On Object Fade 2 2 7 15 Actor Fade 2 3 6 15 Grass Fade 0 3 5 7 Specularity 2 5 10 20 Light Fade 2 10 25 35 Item Fade 1 3 4 15 Settings fxaa The images above show the difference between medium, high and ultra settings. Summary More on Skyrim Elder Scrolls V: Get updates when we publish new articles Advanced Address: Comments View this conversation in the forum.
Urk, "Friday, December 9th, "? Wait a goosesteppin' minute, what the hell? Are the site's servers located in a time warp zone? Highlight this box with your cursor to read the spoiler text. It's a feature of our backend, one we should have changed at some point. This was in fact published moments ago. You posted before me James Crook. But yeah, how did that happen? Are dates entered manually or was it a fxaa bugger up? By the way, I'm runing an i7 with dual GTX 's and I get shitty framerates particularly out of doors.
Shadow of Death It's done automatically and it's not a bug. Have you tried options the patch yesterday? Shadow of Death It's supposed to get the date wrong. Rime The Surge Prey Outlast 2 Persona 5 Yooka-Laylee Horizon: Tides of Numenera Resident Evil 7 biohazard.